Predator titles.Īll in all, Aliens Versus Predator: Extinction is a perfect showcase of the chaotic spirit that impregnated a sizable amount of mid-sized games in the PS2 / Xbox / GameCube era. No surprise here though, as he had already delivered big time with his work for the aforementioned FPS Aliens vs. Likewise, Rich Ragsdale’s original soundtrack is as quirky as the game and draws plenty of inspiration from both film franchises. On top of that, they also have the coolest loading screen images (see below).ĪvP: Extinction also looked (and still looks) fine for a PS2 / Xbox strategy game, with the devs choosing to sacrifice map detail in exchange for pretty cool unit models that look Dawn of War levels of gorgeous when upscaled via emulation. Later comes what I like to call the lasering, which involves heavy-duty predators going full Protoss and making enemies as crispy as possible. The way to total domination of a map is… removing heads. The funniest thing about predators in Aliens Versus Predator: Extinction is how their economy is skull-based kills earn them “credits,” but it’s all about collecting trophies from corpses and cashing them in. In fact, it becomes kind of a joke if you wait up and prioritize upgrades. Predators are mostly durable and resourceful hunters, including generous cloaking abilities and almost instant unit recruitment, but it’s not until the chonky bois (military-tier predators) arrive that their campaign becomes bearable. If the human campaign is mostly a smooth ride for smart players, the predators’ side of the war is a difficulty roller coaster, with the earlier missions quickly involving getting swarmed from every direction. You can read plenty about each unit the game has to offer though. What about skirmishes or multiplayer? There isn’t any for some weird reason! As I said before, AvP: Extinction feels like something really special that needed more time in the oven. Get the full completion medals to unlock cheat codes and go wild. The package offers three different campaigns that run in parallel story-wise (with loading screens doing all the work), each seven missions long, with clear main objectives and often tough time-limited optional tasks. Mind you, Age of Empires II on PlayStation 2 was already a thing, but this game landed closer to something along the lines of the Commandos saga. It was built with the control limitations of gamepads (when it came to strategy titles) taken into account. But the reality was much simpler Aliens Versus Predator: Extinction isn’t a complex game and isn’t too concerned with unit management or base-building. Predator into an RTS game? StarCraft might offer some answers as it’s easy to establish parallels between each universe’s three main species. The first question that comes to mind is - how do you even begin to turn Aliens vs. The funny thing about the surge of AvP games in those years is that Fox’s first attempt at cracking the crossover on the big screen wouldn’t arrive until 2004, so this wasn’t some kind of huge transmedia push. Predator, a Fox-captained crossover that had already made some noise in the gaming sphere – check out Capcom’s amazing arcade brawler – and took off thanks to Dark Horse’s fantastic comic books. One sizable IP that enjoyed a big boom in the early 2000s was Aliens vs. This philosophy led to a “gold rush” of AA releases that often was more exciting and memorable than objectively better-made games. In an era of gaming that wasn’t market-researched to hell and back and during which development cycles still made sense, notable publishers such as EA took gambles with pitches that seemed exciting enough and at least guaranteed mining famous properties for quick money. I keep coming back to obscure video game releases of the 2000s because there truly was an unhinged “let’s try this and see how it goes” energy going on, especially with games based on big IPs.
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